NIME Prototyping in Teams: A Participatory Approach to Teaching Physical Computing

Anna Xambó, Sigurd Saue, Alexander Refsum Jensenius, Robin Støckert, and Oeyvind Brandtsegg

Proceedings of the International Conference on New Interfaces for Musical Expression

Abstract:

In this paper, we present a workshop of physical computing applied to NIME design based on science, technology, engineering, arts, and mathematics (STEAM) education. The workshop is designed for master students with multidisciplinary backgrounds. They are encouraged to work in teams from two university campuses remotely connected through a portal space. The components of the workshop are prototyping, music improvisation and reflective practice. We report the results of this course, which show a positive impact on the students' confidence in prototyping and intention to continue in STEM fields. We also present the challenges and lessons learned on how to improve the teaching of hybrid technologies and programming skills in an interdisciplinary context across two locations, with the aim of satisfying both beginners and experts. We conclude with a broader discussion on how these new pedagogical perspectives can improve NIME-related courses.

Citation:

Anna Xambó, Sigurd Saue, Alexander Refsum Jensenius, Robin Støckert, and Oeyvind Brandtsegg. 2019. NIME Prototyping in Teams: A Participatory Approach to Teaching Physical Computing. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.3672932

BibTeX Entry:

  @inproceedings{Xambó2019,
 abstract = {In this paper, we present a workshop of physical computing applied to NIME design based on science, technology, engineering, arts, and mathematics (STEAM) education. The workshop is designed for master students with multidisciplinary backgrounds. They are encouraged to work in teams from two university campuses remotely connected through a portal space. The components of the workshop are prototyping, music improvisation and reflective practice. We report the results of this course, which show a positive impact on the students' confidence in prototyping and intention to continue in STEM fields. We also present the challenges and lessons learned on how to improve the teaching of hybrid technologies and programming skills in an interdisciplinary context across two locations, with the aim of satisfying both beginners and experts. We conclude with a broader discussion on how these new pedagogical perspectives can improve NIME-related courses.},
 address = {Porto Alegre, Brazil},
 author = {Anna Xambó and Sigurd Saue and Alexander Refsum Jensenius and Robin Støckert and Oeyvind Brandtsegg},
 booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
 doi = {10.5281/zenodo.3672932},
 editor = {Marcelo Queiroz and Anna Xambó Sedó},
 issn = {2220-4806},
 month = {June},
 pages = {216--221},
 publisher = {UFRGS},
 title = {{NIME} Prototyping in Teams: A Participatory Approach to Teaching Physical Computing},
 url = {http://www.nime.org/proceedings/2019/nime2019_paper042.pdf},
 year = {2019}
}