Beholden to our tools: negotiating with technology while sketching digital instruments
Andrew McPherson, and Giacomo Lepri
Proceedings of the International Conference on New Interfaces for Musical Expression
- Year: 2020
- Location: Birmingham, UK
- Pages: 434–439
- DOI: 10.5281/zenodo.4813461 (Link to paper)
- PDF link
- Presentation Video
Abstract:
Digital musical instrument design is often presented as an open-ended creative process in which technology is adopted and adapted to serve the musical will of the designer. The real-time music programming languages powering many new instruments often provide access to audio manipulation at a low level, theoretically allowing the creation of any sonic structure from primitive operations. As a result, designers may assume that these seemingly omnipotent tools are pliable vehicles for the expression of musical ideas. We present the outcomes of a compositional game in which sound designers were invited to create simple instruments using common sensors and the Pure Data programming language. We report on the patterns and structures that often emerged during the exercise, arguing that designers respond strongly to suggestions offered by the tools they use. We discuss the idea that current music programming languages may be as culturally loaded as the communities of practice that produce and use them. Instrument making is then best viewed as a protracted negotiation between designer and tools.
Citation:
Andrew McPherson, and Giacomo Lepri. 2020. Beholden to our tools: negotiating with technology while sketching digital instruments. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.4813461BibTeX Entry:
@inproceedings{NIME20_84, abstract = {Digital musical instrument design is often presented as an open-ended creative process in which technology is adopted and adapted to serve the musical will of the designer. The real-time music programming languages powering many new instruments often provide access to audio manipulation at a low level, theoretically allowing the creation of any sonic structure from primitive operations. As a result, designers may assume that these seemingly omnipotent tools are pliable vehicles for the expression of musical ideas. We present the outcomes of a compositional game in which sound designers were invited to create simple instruments using common sensors and the Pure Data programming language. We report on the patterns and structures that often emerged during the exercise, arguing that designers respond strongly to suggestions offered by the tools they use. We discuss the idea that current music programming languages may be as culturally loaded as the communities of practice that produce and use them. Instrument making is then best viewed as a protracted negotiation between designer and tools.}, address = {Birmingham, UK}, author = {McPherson, Andrew and Lepri, Giacomo}, booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression}, doi = {10.5281/zenodo.4813461}, editor = {Romain Michon and Franziska Schroeder}, issn = {2220-4806}, month = {July}, pages = {434--439}, presentation-video = {https://youtu.be/-nRtaucPKx4}, publisher = {Birmingham City University}, title = {Beholden to our tools: negotiating with technology while sketching digital instruments}, url = {https://www.nime.org/proceedings/2020/nime2020_paper84.pdf}, year = {2020} }