Latent Terrain: Adapting Neural Audio Autoencoders as Design Materials in NIME
Shuoyang Jasper Zheng, Keigo Yoshida, Nico García-Peguinho, Jiatong Liu, Dan Hearn, Anna Xambó Sedó, and Nick Bryan-Kinns
Proceedings of the International Conference on New Interfaces for Musical Expression
- Year: 2026
- Location: London, United Kingdom
- Track: Paper
- Pages: 321–334
- Article Number: 38
- DOI: 10.5281/zenodo.20784133 (Link to paper and supplementary files)
- PDF Link
- Presentation/Demo Video
Abstract
Neural audio autoencoders, a deep learning method for sound synthesis, are increasingly popular in AI-enhanced NIMEs. It is timely to explore as a community how this technological opportunity has opened a domain of design in NIME. This paper focuses on one compelling technique of using autoencoders for sound synthesis: navigating their latent space as a generative sound space. We introduce Latent Terrain, a Max/MSP tool package designed to tailor latent spaces into corpus-based sound spaces for NIMEs. We describe the rationale and development process of Latent Terrain to offer insights into the use of autoencoders in a material-oriented crafting space of musical interface design. We deliver an annotated portfolio resulting from a collaborative artistic exploration of Latent Terrain with four NIME makers, to showcase the design possibilities opened by autoencoders. We reflect on our practice-based account to discuss the challenges and opportunities of enabling neural audio autoencoders as design materials for AI-enhanced NIMEs.
Citation
Shuoyang Jasper Zheng, Keigo Yoshida, Nico García-Peguinho, Jiatong Liu, Dan Hearn, Anna Xambó Sedó, and Nick Bryan-Kinns. 2026. Latent Terrain: Adapting Neural Audio Autoencoders as Design Materials in NIME. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.20784133 [PDF]
BibTeX Entry
@inproceedings{nime2026_38,
abstract = {Neural audio autoencoders, a deep learning method for sound synthesis, are increasingly popular in AI-enhanced NIMEs. It is timely to explore as a community how this technological opportunity has opened a domain of design in NIME. This paper focuses on one compelling technique of using autoencoders for sound synthesis: navigating their latent space as a generative sound space. We introduce Latent Terrain, a Max/MSP tool package designed to tailor latent spaces into corpus-based sound spaces for NIMEs. We describe the rationale and development process of Latent Terrain to offer insights into the use of autoencoders in a material-oriented crafting space of musical interface design. We deliver an annotated portfolio resulting from a collaborative artistic exploration of Latent Terrain with four NIME makers, to showcase the design possibilities opened by autoencoders. We reflect on our practice-based account to discuss the challenges and opportunities of enabling neural audio autoencoders as design materials for AI-enhanced NIMEs.},
address = {London, United Kingdom},
articleno = {38},
author = {Shuoyang Jasper Zheng and Keigo Yoshida and Nico García-Peguinho and Jiatong Liu and Dan Hearn and Anna Xambó Sedó and Nick Bryan-Kinns},
booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
doi = {10.5281/zenodo.20784133},
editor = {Benedict Gaster and João Tragtenberg and Anna Xambó and Tom Mitchell},
issn = {2220-4806},
month = {June},
note = {},
numpages = {14},
pages = {321--334},
presentation-video = {https://youtu.be/_WH9rb6IQ5E},
title = {Latent Terrain: Adapting Neural Audio Autoencoders as Design Materials in NIME},
track = {Paper},
url = {http://nime.org/proceedings/2026/nime2026_38.pdf},
year = {2026}
}