Deep Drawing: Performance Surface Sound Source Localization
Lennon Seiders, Julie Zhu, John Granzow, Alex Zhang, and Anusha Chinthamaduka
Proceedings of the International Conference on New Interfaces for Musical Expression
- Year: 2026
- Location: London, United Kingdom
- Track: paper
- Pages: 1330–1334
- Article Number: 166
- DOI: 10.5281/zenodo.20784503 (Link to paper and supplementary files)
- PDF Link
Abstract
Deep Drawing is an ongoing exploration of the sound of drawing through AI co-performance. As the sounds of a performer’s drawing gestures resonate through a wooden board, they are re-created, spatially localized, and visualized in real-time using a novel deep learning approach. The system foregrounds the often-overlooked, timbrally complex sounds of drawing and frames them as a shared interpretive space between human and machine. This paper presents an accessible hardware setup and a sound source localization (SSL) model that can be trained with minimal data, enabling expressive interaction without extensive calibration or large datasets. Because SSL for performance-sized surfaces is a relatively unexplored research topic, we introduce practical techniques for this setting, including high-pass filtering, data augmentation, and high fidelity data capture. Deep Drawing contributes a replicable system that emphasizes performance, embodiment, and co-creative agency.
Citation
Lennon Seiders, Julie Zhu, John Granzow, Alex Zhang, and Anusha Chinthamaduka. 2026. Deep Drawing: Performance Surface Sound Source Localization. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.20784503 [PDF]
BibTeX Entry
@inproceedings{nime2026_166,
abstract = {Deep Drawing is an ongoing exploration of the sound of drawing through AI co-performance. As the sounds of a performer’s drawing gestures resonate through a wooden board, they are re-created, spatially localized, and visualized in real-time using a novel deep learning approach. The system foregrounds the often-overlooked, timbrally complex sounds of drawing and frames them as a shared interpretive space between human and machine. This paper presents an accessible hardware setup and a sound source localization (SSL) model that can be trained with minimal data, enabling expressive interaction without extensive calibration or large datasets. Because SSL for performance-sized surfaces is a relatively unexplored research topic, we introduce practical techniques for this setting, including high-pass filtering, data augmentation, and high fidelity data capture. Deep Drawing contributes a replicable system that emphasizes performance, embodiment, and co-creative agency.},
address = {London, United Kingdom},
articleno = {166},
author = {Lennon Seiders and Julie Zhu and John Granzow and Alex Zhang and Anusha Chinthamaduka},
booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
doi = {10.5281/zenodo.20784503},
editor = {Benedict Gaster and João Tragtenberg and Anna Xambó and Tom Mitchell},
issn = {2220-4806},
month = {June},
note = {},
numpages = {5},
pages = {1330--1334},
title = {Deep Drawing: Performance Surface Sound Source Localization},
track = {paper},
url = {http://nime.org/proceedings/2026/nime2026_166.pdf},
year = {2026}
}