Reembodied Sound and Transducer-actuated Instruments in Refraction Interlude

Matthew Goodheart

Proceedings of the International Conference on New Interfaces for Musical Expression

  • Year: 2023
  • Location: Mexico City, Mexico
  • Track: Papers
  • Pages: 295–300
  • Article Number: 42
  • PDF link

Abstract:

“Reembodied sound” refers to the electroacoustic practice of projecting sound into resonating objects, thereby turning these objects into a kind of speaker. The practice, which typically uses an audio transducer attached to the surface of the object being resonated, lies in a middle-ground between loudspeaker-based music and augmented/actuated instruments, allowing practitioners to draw upon and fuse multiple paradigms of new and emerging technologies. This article examines Refraction Interlude, an interactive environment for solo performer and transducer-actuated metal percussion instruments. Building on a decade of reembodied sound research, the work combines augmented and actuated instruments, physical modeling, pre-recorded performer input, interactivity, and sound spatialization in a manner that facilitates adaptability to performer creativity and to the acoustic properties of the actuated instruments. The computational processes were minimized, designed to forefront the interaction and integration between these multiple domains.

Citation:

Matthew Goodheart. 2023. Reembodied Sound and Transducer-actuated Instruments in Refraction Interlude. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI:

BibTeX Entry:

  @article{nime2023_42,
 abstract = {“Reembodied sound” refers to the electroacoustic practice of projecting sound into resonating objects, thereby turning these objects into a kind of speaker. The practice, which typically uses an audio transducer attached to the surface of the object being resonated, lies in a middle-ground between loudspeaker-based music and augmented/actuated instruments, allowing practitioners to draw upon and fuse multiple paradigms of new and emerging technologies. This article examines Refraction Interlude, an interactive environment for solo performer and transducer-actuated metal percussion instruments. Building on a decade of reembodied sound research, the work combines augmented and actuated instruments, physical modeling, pre-recorded performer input, interactivity, and sound spatialization in a manner that facilitates adaptability to performer creativity and to the acoustic properties of the actuated instruments. The computational processes were minimized, designed to forefront the interaction and integration between these multiple domains.},
 address = {Mexico City, Mexico},
 articleno = {42},
 author = {Matthew Goodheart},
 booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
 editor = {Miguel Ortiz and Adnan Marquez-Borbon},
 issn = {2220-4806},
 month = {May},
 numpages = {6},
 pages = {295--300},
 title = {Reembodied Sound and Transducer-actuated Instruments in Refraction Interlude},
 track = {Papers},
 url = {http://nime.org/proceedings/2023/nime2023_42.pdf},
 year = {2023}
}