Locus Sono: A Listening Game for NIME

Scott Smallwood

Proceedings of the International Conference on New Interfaces for Musical Expression

Abstract

This paper/poster describes the development of an experimental listening game called Locus Sono; a 3D audio puzzle game where listening and exploration are the key forms of interaction. The game was developed by a motivation to create an interactive audio environment in which sound is the key to solving in-game puzzles. This work is a prototype for a larger planned work and illustrates a first step in a more complex audio gaming scenario, which will also be partially described in this short paper

Citation

Scott Smallwood. 2017. Locus Sono: A Listening Game for NIME. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1176330 [PDF]

BibTeX Entry


@inproceedings{nime2017_ssmallwood,
abstract = {This paper/poster describes the development of an experimental listening game called Locus Sono; a 3D audio puzzle game where listening and exploration are the key forms of interaction.  The game was developed by a motivation to create an interactive audio environment in which sound is the key to solving in-game puzzles.  This work is a prototype for a larger planned work and illustrates a first step in a more complex audio gaming scenario, which will also be partially described in this short paper},
address = {Copenhagen, Denmark},
author = {Scott Smallwood},
booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
doi = {10.5281/zenodo.1176330},
issn = {2220-4806},
pages = {491--492},
publisher = {Aalborg University Copenhagen},
title = {Locus Sono: A Listening Game for NIME},
url = {http://www.nime.org/proceedings/2017/nime2017_paper0094.pdf},
year = {2017}
}