massMobile -an Audience Participation Framework
Nathan Weitzner, Jason Freeman, Stephen Garrett, and Yan-Ling Chen
Proceedings of the International Conference on New Interfaces for Musical Expression
- Year: 2012
- Location: Ann Arbor, Michigan
- Pages: 92–95
- Keywords: audience participation, network music, smartphone, performance, mobile
- DOI: 10.5281/zenodo.1178449 (Link to paper and supplementary files)
- PDF Link
Abstract
massMobile is a client-server system for mass audience participation in live performances using smartphones. It was designed to flexibly adapt to a variety of participatory performance needs and to a variety of performance venues. It allows for real time bi-directional communication between performers and audiences utilizing existing wireless 3G, 4G, or WiFi networks. In this paper, we discuss the goals, design, and implementation of the framework, and we describe several projects realized with massMobile.
Citation
Nathan Weitzner, Jason Freeman, Stephen Garrett, and Yan-Ling Chen. 2012. massMobile -an Audience Participation Framework. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1178449 [PDF]
BibTeX Entry
@inproceedings{nime2012_Weitzner,
author = {Nathan Weitzner and Jason Freeman and Stephen Garrett and Yan-Ling Chen},
title = {massMobile -an Audience Participation Framework},
pages = {92--95},
booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
year = {2012},
publisher = {University of Michigan},
address = {Ann Arbor, Michigan},
issn = {2220-4806},
doi = {10.5281/zenodo.1178449},
url = {https://nime.org/proceedings/2012/nime2012_128.pdf},
keywords = {audience participation, network music, smartphone, performance, mobile},
abstract = {massMobile is a client-server system for mass audience participation in live performances using smartphones. It was designed to flexibly adapt to a variety of participatory performance needs and to a variety of performance venues. It allows for real time bi-directional communication between performers and audiences utilizing existing wireless 3G, 4G, or WiFi networks. In this paper, we discuss the goals, design, and implementation of the framework, and we describe several projects realized with massMobile.}
}