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The Sound Flinger : A Haptic Spatializer

Chris Carlson, Eli Marschner, and Hunter Mccurry

Proceedings of the International Conference on New Interfaces for Musical Expression

Abstract

The Sound Flinger is an interactive sound spatialization instrument that allows users to touch and move sound. Users record audio loops from an mp3 player or other external source. By manipulating four motorized faders, users can control the locations of two virtual “sound objects” around a circle corresponding to the perimeter of a quadraphonic sound field. Physical models that simulate a spring-like interaction between each fader and the virtual sound objects generate haptic and aural feedback, allowing users to literally touch, wiggle, and fling sound around the room.

Citation

Chris Carlson, Eli Marschner, and Hunter Mccurry. 2011. The Sound Flinger : A Haptic Spatializer. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1177981 [PDF]

BibTeX Entry


@inproceedings{nime2011_Carlson,
author = {Carlson, Chris and Marschner, Eli and Mccurry, Hunter},
title = {The Sound Flinger : A Haptic Spatializer},
pages = {138--139},
booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
year = {2011},
address = {Oslo, Norway},
issn = {2220-4806},
doi = {10.5281/zenodo.1177981},
url = {https://nime.org/proceedings/2011/nime2011_138.pdf},
keywords = {arduino,beagleboard,ccrma,force feedback,haptics,jack,linux audio,multi-channel audio,nime,pd,pure data,satellite ccrma,sound spatialization},
abstract = {The Sound Flinger is an interactive sound spatialization instrument that allows users to touch and move sound. Users record audio loops from an mp3 player or other external source. By manipulating four motorized faders, users can control the locations of two virtual “sound objects” around a circle corresponding to the perimeter of a quadraphonic sound field. Physical models that simulate a spring-like interaction between each fader and the virtual sound objects generate haptic and aural feedback, allowing users to literally touch, wiggle, and fling sound around the room.}
}