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Designing for Conversational Interaction

Andrew Johnston, Linda Candy, and Ernest Edmonds

Proceedings of the International Conference on New Interfaces for Musical Expression

Abstract

In this paper we describe an interaction framework which classifies musicians' interactions with virtual musical instruments into three modes: instrumental, ornamental and conversational. We argue that conversational interactions are the most difficult to design for, but also the most interesting. To illustrate our approach to designing for conversational interactions we describe the performance work Partial Reflections 3 for two clarinets and interactive software. This software uses simulated physical models to create a virtual sound sculpture which both responds to and produces sounds and visuals.

Citation

Andrew Johnston, Linda Candy, and Ernest Edmonds. 2009. Designing for Conversational Interaction. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1177585 [PDF]

BibTeX Entry


@inproceedings{nime2009_Johnston,
author = {Johnston, Andrew and Candy, Linda and Edmonds, Ernest},
title = {Designing for Conversational Interaction},
pages = {207--212},
booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
year = {2009},
address = {Pittsburgh, PA, United States},
issn = {2220-4806},
doi = {10.5281/zenodo.1177585},
url = {https://nime.org/proceedings/2009/nime2009_207.pdf},
keywords = {Music, instruments, interaction. },
abstract = {In this paper we describe an interaction framework which classifies musicians' interactions with virtual musical instruments into three modes: instrumental, ornamental and conversational. We argue that conversational interactions are the most difficult to design for, but also the most interesting. To illustrate our approach to designing for conversational interactions we describe the performance work Partial Reflections 3 for two clarinets and interactive software. This software uses simulated physical models to create a virtual sound sculpture which both responds to and produces sounds and visuals.}
}