The Pond : Interactive Multimedia Installation
Sean Follmer, Chris Warren, and Adnan Marquez-Borbon
Proceedings of the International Conference on New Interfaces for Musical Expression
- Year: 2008
- Location: Genoa, Italy
- Pages: 354–355
- Keywords: nime08
- DOI: 10.5281/zenodo.1179535 (Link to paper and supplementary files)
- PDF Link
Abstract
In this paper, we describe an interactive multimedia installation, The Pond. It is a human-scaled, proximity-based non-linear sequencer. A ceiling-mounted projector fills the floor with light. As each player enters the pool of light, a circle surrounds them and follows them as they move. Each player carries a ROCK, an accelerometer-based wireless controller. A quick shake of the ROCK triggers the player's identifying sound and, like throwing a rock into an actual pond, causes their circle to expand. As the circle spreads to touch another player's circle, it triggers a convolution of both their sounds resulting in a complex melodic sequence.
Citation
Sean Follmer, Chris Warren, and Adnan Marquez-Borbon. 2008. The Pond : Interactive Multimedia Installation. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1179535 [PDF]
BibTeX Entry
@inproceedings{nime2008_Follmer,
author = {Follmer, Sean and Warren, Chris and Marquez-Borbon, Adnan},
title = {The Pond : Interactive Multimedia Installation},
pages = {354--355},
booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
year = {2008},
address = {Genoa, Italy},
issn = {2220-4806},
doi = {10.5281/zenodo.1179535},
url = {https://nime.org/proceedings/2008/nime2008_354.pdf},
keywords = {nime08},
abstract = {In this paper, we describe an interactive multimedia installation, The Pond. It is a human-scaled, proximity-based non-linear sequencer. A ceiling-mounted projector fills the floor with light. As each player enters the pool of light, a circle surrounds them and follows them as they move. Each player carries a ROCK, an accelerometer-based wireless controller. A quick shake of the ROCK triggers the player's identifying sound and, like throwing a rock into an actual pond, causes their circle to expand. As the circle spreads to touch another player's circle, it triggers a convolution of both their sounds resulting in a complex melodic sequence.}
}