A Mobile Wireless Augmented Guitar
Nicolas Bouillot, Mike Wozniewski, Zack Settel, and Jeremy R. Cooperstock
Proceedings of the International Conference on New Interfaces for Musical Expression
- Year: 2008
- Location: Genoa, Italy
- Pages: 189–192
- Keywords: nime08
- DOI: 10.5281/zenodo.1179499 (Link to paper and supplementary files)
- PDF Link
Abstract
We present the design of a mobile augmented guitar based on traditional playing, combined with gesture-based continuous control of audio processing. Remote sound processing is enabled through our dynamically reconfigurable low-latency, high-fidelity audio streaming protocol, running on a mobile wearable platform. Initial results demonstrate the ability to stream the audio and sensor data over IEEE 802.11 to a server, which then processes this data and outputs the resulting sound, all within a sufficiently low delay as required for mobile multimodal performance.
Citation
Nicolas Bouillot, Mike Wozniewski, Zack Settel, and Jeremy R. Cooperstock. 2008. A Mobile Wireless Augmented Guitar. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1179499 [PDF]
BibTeX Entry
@inproceedings{nime2008_Bouillot,
author = {Bouillot, Nicolas and Wozniewski, Mike and Settel, Zack and Cooperstock, Jeremy R.},
title = {A Mobile Wireless Augmented Guitar},
pages = {189--192},
booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
year = {2008},
address = {Genoa, Italy},
issn = {2220-4806},
doi = {10.5281/zenodo.1179499},
url = {https://nime.org/proceedings/2008/nime2008_189.pdf},
keywords = {nime08},
abstract = {We present the design of a mobile augmented guitar based on traditional playing, combined with gesture-based continuous control of audio processing. Remote sound processing is enabled through our dynamically reconfigurable low-latency, high-fidelity audio streaming protocol, running on a mobile wearable platform. Initial results demonstrate the ability to stream the audio and sensor data over IEEE 802.11 to a server, which then processes this data and outputs the resulting sound, all within a sufficiently low delay as required for mobile multimodal performance.}
}