A VR Interface for Collaborative 3D Audio Performance
Martin Naef, and Daniel Collicott
Proceedings of the International Conference on New Interfaces for Musical Expression
- Year: 2006
- Location: Paris, France
- Pages: 57–60
- DOI: 10.5281/zenodo.1176975 (Link to paper and supplementary files)
- PDF Link
Abstract
This paper presents a novel interaction paradigm to support musical performance using spatial audio. This method reduces the interface bottleneck between artistic intent and spatial sound rendering and allows dynamic positioning of sounds in space. The system supports collaborative performance, allowing multiple artists to simultaneously control the audio spatialization. The interface prototype is built upon standard virtual reality software and user interface technology. Tracked data gloves are used to manipulate audio objects and stereoscopic projection to display the virtual 3D sound stage.
Citation
Martin Naef, and Daniel Collicott. 2006. A VR Interface for Collaborative 3D Audio Performance. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1176975 [PDF]
BibTeX Entry
@inproceedings{nime2006_Naef,
author = {Naef, Martin and Collicott, Daniel},
title = {A VR Interface for Collaborative 3D Audio Performance},
pages = {57--60},
booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
year = {2006},
address = {Paris, France},
issn = {2220-4806},
doi = {10.5281/zenodo.1176975},
url = {https://nime.org/proceedings/2006/nime2006_057.pdf},
abstract = {This paper presents a novel interaction paradigm to support musical performance using spatial audio. This method reduces the interface bottleneck between artistic intent and spatial sound rendering and allows dynamic positioning of sounds in space. The system supports collaborative performance, allowing multiple artists to simultaneously control the audio spatialization. The interface prototype is built upon standard virtual reality software and user interface technology. Tracked data gloves are used to manipulate audio objects and stereoscopic projection to display the virtual 3D sound stage.}
}