Composing and Realising a Game-like Performance for Disklavier and Electronics

Maria Kallionpää, Chris Greenhalgh, Adrian Hazzard, David M. Weigl, Kevin R. Page, and Steve Benford

Proceedings of the International Conference on New Interfaces for Musical Expression

Abstract:

“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, which was co-developed together with the musical score. Specifically, the engine combines a system for recognising and responding to musical trigger phrases along with a dynamic digital score renderer. This tool chain allows for the composer's original scoring to include notational elements such as trigger phrases to be automatically extracted to auto-configure the engine for live performance. We reflect holistically on the development process to date and highlight the emerging challenges and opportunities. For example, this includes the potential for further developing the workflow around the scoring process and the ways in which support for musical triggers has shaped the compositional approach.

Citation:

Maria Kallionpää, Chris Greenhalgh, Adrian Hazzard, David M. Weigl, Kevin R. Page, and Steve Benford. 2017. Composing and Realising a Game-like Performance for Disklavier and Electronics. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1176318

BibTeX Entry:

  @inproceedings{mkallionpaa2017,
 abstract = {“Climb!” is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. We present a case study of the composition process and realization of “Climb!”, written for Disklavier and a digital interactive engine, which was co-developed together with the musical score. Specifically, the engine combines a system for recognising and responding to musical trigger phrases along with a dynamic digital score renderer. This tool chain allows for the composer's original scoring to include notational elements such as trigger phrases to be automatically extracted to auto-configure the engine for live performance. We reflect holistically on the development process to date and highlight the emerging challenges and opportunities. For example, this includes the potential for further developing the workflow around the scoring process and the ways in which support for musical triggers has shaped the compositional approach.},
 address = {Copenhagen, Denmark},
 author = {Maria Kallionpää and Chris Greenhalgh and Adrian Hazzard and David M. Weigl and Kevin R. Page and Steve Benford},
 booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
 doi = {10.5281/zenodo.1176318},
 issn = {2220-4806},
 pages = {464--469},
 publisher = {Aalborg University Copenhagen},
 title = {Composing and Realising a Game-like Performance for Disklavier and Electronics},
 url = {http://www.nime.org/proceedings/2017/nime2017_paper0088.pdf},
 year = {2017}
}