A web-based 3D environment for gestural interaction with virtual music instruments as a STEAM education tool
Kosmas Kritsis, Aggelos Gkiokas, Carlos Árpád Acosta, Quentin Lamerand, Robert Piéchaud, Maximos Kaliakatsos-Papakostas, and Vassilis Katsouros
Proceedings of the International Conference on New Interfaces for Musical Expression
- Year: 2018
- Location: Blacksburg, Virginia, USA
- Pages: 348–349
- DOI: 10.5281/zenodo.1302613 (Link to paper)
- PDF link
Abstract:
We present our work in progress on the development of a web-based system for music performance with virtual instruments in a virtual 3D environment, which provides three means of interaction (i.e physical, gestural and mixed), using tracking data from a Leap Motion sensor. Moreover, our system is integrated as a creative tool within the context of a STEAM education platform that promotes science learning through musical activities. The presented system models string and percussion instruments, with realistic sonic feedback based on Modalys, a physical model-based sound synthesis engine. Our proposal meets the performance requirements of real-time interactive systems and is implemented strictly with web technologies.
Citation:
Kosmas Kritsis, Aggelos Gkiokas, Carlos Árpád Acosta, Quentin Lamerand, Robert Piéchaud, Maximos Kaliakatsos-Papakostas, and Vassilis Katsouros. 2018. A web-based 3D environment for gestural interaction with virtual music instruments as a STEAM education tool. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1302613BibTeX Entry:
@inproceedings{Kritsis2018, abstract = {We present our work in progress on the development of a web-based system for music performance with virtual instruments in a virtual 3D environment, which provides three means of interaction (i.e physical, gestural and mixed), using tracking data from a Leap Motion sensor. Moreover, our system is integrated as a creative tool within the context of a STEAM education platform that promotes science learning through musical activities. The presented system models string and percussion instruments, with realistic sonic feedback based on Modalys, a physical model-based sound synthesis engine. Our proposal meets the performance requirements of real-time interactive systems and is implemented strictly with web technologies.}, address = {Blacksburg, Virginia, USA}, author = {Kosmas Kritsis and Aggelos Gkiokas and Carlos Árpád Acosta and Quentin Lamerand and Robert Piéchaud and Maximos Kaliakatsos-Papakostas and Vassilis Katsouros}, booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression}, doi = {10.5281/zenodo.1302613}, editor = {Luke Dahl, Douglas Bowman, Thomas Martin}, isbn = {978-1-949373-99-8}, issn = {2220-4806}, month = {June}, pages = {348--349}, publisher = {Virginia Tech}, title = {A web-based 3D environment for gestural interaction with virtual music instruments as a STEAM education tool}, url = {http://www.nime.org/proceedings/2018/nime2018_paper0075.pdf}, year = {2018} }