Sonictroller

David Hindman, and Spencer Kiser

Proceedings of the International Conference on New Interfaces for Musical Expression

Abstract:

The Sonictroller was originally conceived as a means ofintroducing competition into an improvisatory musicalperformance. By reverse-engineering a popular video gameconsole, we were able to map sound information (volume,pitch, and pitch sequences) to any continuous or momentaryaction of a video game sprite.

Citation:

David Hindman, and Spencer Kiser. 2005. Sonictroller. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1176756

BibTeX Entry:

  @inproceedings{Hindman2005,
 abstract = {The Sonictroller was originally conceived as a means ofintroducing competition into an improvisatory musicalperformance. By reverse-engineering a popular video gameconsole, we were able to map sound information (volume,pitch, and pitch sequences) to any continuous or momentaryaction of a video game sprite.},
 address = {Vancouver, BC, Canada},
 author = {Hindman, David and Kiser, Spencer},
 booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
 doi = {10.5281/zenodo.1176756},
 issn = {2220-4806},
 keywords = {video game, Nintendo, music, sound, controller, Mortal Kombat, trumpet, guitar, voice },
 pages = {254--255},
 title = {Sonictroller},
 url = {http://www.nime.org/proceedings/2005/nime2005_254.pdf},
 year = {2005}
}