Sonictroller
David Hindman, and Spencer Kiser
Proceedings of the International Conference on New Interfaces for Musical Expression
- Year: 2005
- Location: Vancouver, BC, Canada
- Pages: 254–255
- Keywords: video game, Nintendo, music, sound, controller, Mortal Kombat, trumpet, guitar, voice
- DOI: 10.5281/zenodo.1176756 (Link to paper)
- PDF link
Abstract
The Sonictroller was originally conceived as a means ofintroducing competition into an improvisatory musicalperformance. By reverse-engineering a popular video gameconsole, we were able to map sound information (volume,pitch, and pitch sequences) to any continuous or momentaryaction of a video game sprite.
Citation
David Hindman, and Spencer Kiser. 2005. Sonictroller. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1176756
BibTeX Entry
@inproceedings{Hindman2005, abstract = {The Sonictroller was originally conceived as a means ofintroducing competition into an improvisatory musicalperformance. By reverse-engineering a popular video gameconsole, we were able to map sound information (volume,pitch, and pitch sequences) to any continuous or momentaryaction of a video game sprite.}, address = {Vancouver, BC, Canada}, author = {Hindman, David and Kiser, Spencer}, booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression}, doi = {10.5281/zenodo.1176756}, issn = {2220-4806}, keywords = {video game, Nintendo, music, sound, controller, Mortal Kombat, trumpet, guitar, voice }, pages = {254--255}, title = {Sonictroller}, url = {http://www.nime.org/proceedings/2005/nime2005_254.pdf}, year = {2005} }