Sonic Virtual Reality Game : How Does Your Body Sound ?

Kimberlee Headlee, Tatyana Koziupa, and Diana Siwiak

Proceedings of the International Conference on New Interfaces for Musical Expression

  • Year: 2010
  • Location: Sydney, Australia
  • Pages: 423–426
  • Keywords: biomusic, collaborative, expressive, hci, interactive, interactivity design, interface for musical expression, multimodal, musical mapping strategies,nime10,performance,sonification
  • DOI: 10.5281/zenodo.1177801 (Link to paper)
  • PDF link

Abstract:

In this paper, we present an interactive system that uses the body as a generative tool for creating music. We explore innovative ways to make music, create self-awareness, and provide the opportunity for unique, interactive social experiences. The system uses a multi-player game paradigm, where players work together to add layers to a soundscape of three distinct environments. Various sensors and hardware are attached to the body and transmit signals to a workstation, where they are processed using Max/MSP. The game is divided into three levels, each of a different soundscape. The underlying purpose of our system is to move the player's focus away from complexities of the modern urban world toward a more internalized meditative state. The system is currently viewed as an interactive installation piece, but future iterations have potential applications in music therapy, bio games, extended performance art, and as a prototype for new interfaces for musical expression.

Citation:

Kimberlee Headlee, Tatyana Koziupa, and Diana Siwiak. 2010. Sonic Virtual Reality Game : How Does Your Body Sound ?. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1177801

BibTeX Entry:

  @inproceedings{Headlee2010,
 abstract = {In this paper, we present an interactive system that uses the body as a generative tool for creating music. We explore innovative ways to make music, create self-awareness, and provide the opportunity for unique, interactive social experiences. The system uses a multi-player game paradigm, where players work together to add layers to a soundscape of three distinct environments. Various sensors and hardware are attached to the body and transmit signals to a workstation, where they are processed using Max/MSP. The game is divided into three levels, each of a different soundscape. The underlying purpose of our system is to move the player's focus away from complexities of the modern urban world toward a more internalized meditative state. The system is currently viewed as an interactive installation piece, but future iterations have potential applications in music therapy, bio games, extended performance art, and as a prototype for new interfaces for musical expression. },
 address = {Sydney, Australia},
 author = {Headlee, Kimberlee and Koziupa, Tatyana and Siwiak, Diana},
 booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
 doi = {10.5281/zenodo.1177801},
 issn = {2220-4806},
 keywords = {biomusic, collaborative, expressive, hci, interactive, interactivity design, interface for musical expression, multimodal, musical mapping strategies,nime10,performance,sonification},
 pages = {423--426},
 title = {Sonic Virtual Reality Game : How Does Your Body Sound ?},
 url = {http://www.nime.org/proceedings/2010/nime2010_423.pdf},
 year = {2010}
}