MagNular : Symbolic Control of an External Sound Engine Using an Animated Interface
Andy Dolphin
Proceedings of the International Conference on New Interfaces for Musical Expression
- Year: 2009
- Location: Pittsburgh, PA, United States
- Pages: 159–160
- Keywords: Sound Toys, Open Work, Game Engines, Animated Interfaces, Max/MSP.
- DOI: 10.5281/zenodo.1177499 (Link to paper)
- PDF link
Abstract:
This paper reports on work in progress on the creativeproject MagNular, part of a wider practical study of thepotential collaborative compositional applications of gameengine technologies. MagNular is a sound toy utilizingcomputer game and physics engine technologies to createan animated interface used in conjunction with an externalsound engine developed within Max/MSP. The playercontrols virtual magnets that attract or repel numerousparticle objects, moving them freely around the virtualspace. Particle object collision data is mapped to controlsound onsets and synthesis/DSP (Digital SignalProcessing) parameters. The user "composes" bycontrolling and influencing the simulated physicalbehaviors of the particle objects within the animatedinterface.
Citation:
Andy Dolphin. 2009. MagNular : Symbolic Control of an External Sound Engine Using an Animated Interface. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1177499BibTeX Entry:
@inproceedings{Dolphin2009a, abstract = {This paper reports on work in progress on the creativeproject MagNular, part of a wider practical study of thepotential collaborative compositional applications of gameengine technologies. MagNular is a sound toy utilizingcomputer game and physics engine technologies to createan animated interface used in conjunction with an externalsound engine developed within Max/MSP. The playercontrols virtual magnets that attract or repel numerousparticle objects, moving them freely around the virtualspace. Particle object collision data is mapped to controlsound onsets and synthesis/DSP (Digital SignalProcessing) parameters. The user "composes" bycontrolling and influencing the simulated physicalbehaviors of the particle objects within the animatedinterface.}, address = {Pittsburgh, PA, United States}, author = {Dolphin, Andy}, booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression}, doi = {10.5281/zenodo.1177499}, issn = {2220-4806}, keywords = {Sound Toys, Open Work, Game Engines, Animated Interfaces, Max/MSP. }, pages = {159--160}, title = {MagNular : Symbolic Control of an External Sound Engine Using an Animated Interface}, url = {http://www.nime.org/proceedings/2009/nime2009_159.pdf}, year = {2009} }