SpiralSet : A Sound Toy Utilizing Game Engine Technologies

Andy Dolphin

Proceedings of the International Conference on New Interfaces for Musical Expression

Abstract:

SpiralSet is a sound toy incorporating game enginesoftware used in conjunction with a spectral synthesissound engine constructed in Max/MSP/Jitter. SpiralSetwas presented as an interactive installation piece at theSonic Arts Expo 2008, in Brighton, UK. A custom madesensor-based interface is used for control of the system.The user interactions are designed to be quickly accessiblein an installation context, yet allowing the potential forsonic depth and variation.

Citation:

Andy Dolphin. 2009. SpiralSet : A Sound Toy Utilizing Game Engine Technologies. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1177497

BibTeX Entry:

  @inproceedings{Dolphin2009,
 abstract = {SpiralSet is a sound toy incorporating game enginesoftware used in conjunction with a spectral synthesissound engine constructed in Max/MSP/Jitter. SpiralSetwas presented as an interactive installation piece at theSonic Arts Expo 2008, in Brighton, UK. A custom madesensor-based interface is used for control of the system.The user interactions are designed to be quickly accessiblein an installation context, yet allowing the potential forsonic depth and variation.},
 address = {Pittsburgh, PA, United States},
 author = {Dolphin, Andy},
 booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
 doi = {10.5281/zenodo.1177497},
 issn = {2220-4806},
 keywords = {Sound Toys, Game Engines, Animated Interfaces, Spectral Synthesis, Open Work, Max/MSP. },
 pages = {56--57},
 title = {SpiralSet : A Sound Toy Utilizing Game Engine Technologies},
 url = {http://www.nime.org/proceedings/2009/nime2009_056.pdf},
 year = {2009}
}