SpiralSet : A Sound Toy Utilizing Game Engine Technologies

Andy Dolphin

Proceedings of the International Conference on New Interfaces for Musical Expression

Abstract

SpiralSet is a sound toy incorporating game enginesoftware used in conjunction with a spectral synthesissound engine constructed in Max/MSP/Jitter. SpiralSetwas presented as an interactive installation piece at theSonic Arts Expo 2008, in Brighton, UK. A custom madesensor-based interface is used for control of the system.The user interactions are designed to be quickly accessiblein an installation context, yet allowing the potential forsonic depth and variation.

Citation

Andy Dolphin. 2009. SpiralSet : A Sound Toy Utilizing Game Engine Technologies. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1177497

BibTeX Entry

@inproceedings{Dolphin2009,
 abstract = {SpiralSet is a sound toy incorporating game enginesoftware used in conjunction with a spectral synthesissound engine constructed in Max/MSP/Jitter. SpiralSetwas presented as an interactive installation piece at theSonic Arts Expo 2008, in Brighton, UK. A custom madesensor-based interface is used for control of the system.The user interactions are designed to be quickly accessiblein an installation context, yet allowing the potential forsonic depth and variation.},
 address = {Pittsburgh, PA, United States},
 author = {Dolphin, Andy},
 booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
 doi = {10.5281/zenodo.1177497},
 issn = {2220-4806},
 keywords = {Sound Toys, Game Engines, Animated Interfaces, Spectral Synthesis, Open Work, Max/MSP. },
 pages = {56--57},
 title = {SpiralSet : A Sound Toy Utilizing Game Engine Technologies},
 url = {http://www.nime.org/proceedings/2009/nime2009_056.pdf},
 year = {2009}
}