SoundCraft: Transducing StarCraft 2
Mark Cerqueira, Spencer Salazar, and Ge Wang
Proceedings of the International Conference on New Interfaces for Musical Expression
- Year: 2013
- Location: Daejeon, Republic of Korea
- Pages: 243–247
- Keywords: interactive sonification, interactive game music, StarCraft 2
- DOI: 10.5281/zenodo.1178492 (Link to paper and supplementary files)
- PDF Link
Abstract
SoundCraft is a framework that enables real-time data gathering from aStarCraft 2 game to external software applications, allowing for musicalinterpretation of the game's internal structure and strategies in novel ways.While players battle each other for victory within the game world, a customStarCraft 2 map collects and writes out data about players' decision-making,performance, and current focus on the map. This data is parsed and transmittedover Open Sound Control (OSC) in real-time, becoming the source for thesoundscape that accompanies the player's game. Using SoundCraft, we havecomposed a musical work for two em StarCraft 2 players, entitled GG Music. Thispaper details the technical and aesthetic development of SoundCraft, includingdata collection and sonic mapping. Please see the attached video file for a performance of GG Music using theSoundCraft framework.
Citation
Mark Cerqueira, Spencer Salazar, and Ge Wang. 2013. SoundCraft: Transducing StarCraft 2. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1178492
BibTeX Entry
@inproceedings{Cerqueira2013,
abstract = {SoundCraft is a framework that enables real-time data gathering from aStarCraft 2 game to external software applications, allowing for musicalinterpretation of the game's internal structure and strategies in novel ways.While players battle each other for victory within the game world, a customStarCraft 2 map collects and writes out data about players' decision-making,performance, and current focus on the map. This data is parsed and transmittedover Open Sound Control (OSC) in real-time, becoming the source for thesoundscape that accompanies the player's game. Using SoundCraft, we havecomposed a musical work for two em StarCraft 2 players, entitled GG Music. Thispaper details the technical and aesthetic development of SoundCraft, includingdata collection and sonic mapping. Please see the attached video file for a performance of GG Music using theSoundCraft framework.},
address = {Daejeon, Republic of Korea},
author = {Mark Cerqueira and Spencer Salazar and Ge Wang},
booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
doi = {10.5281/zenodo.1178492},
issn = {2220-4806},
keywords = {interactive sonification, interactive game music, StarCraft 2},
month = {May},
pages = {243--247},
publisher = {Graduate School of Culture Technology, KAIST},
title = {SoundCraft: Transducing StarCraft 2},
url = {http://www.nime.org/proceedings/2013/nime2013_146.pdf},
year = {2013}
}