A Musical Game of Bowls Using the DIADs

Oliver Bown, and Sam Ferguson

Proceedings of the International Conference on New Interfaces for Musical Expression

Abstract:

We describe a project in which a game of lawn bowls was recreated using Distributed Interactive Audio Devices (DIADs), to create an interactive musical experience in the form of a game. This paper details the design of the underlying digital music system, some of the compositional and design considerations, and the technical challenges involved. We discuss future directions for our system and compositional method.

Citation:

Oliver Bown, and Sam Ferguson. 2016. A Musical Game of Bowls Using the DIADs. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1175998

BibTeX Entry:

  @inproceedings{Bown2016,
 abstract = {We describe a project in which a game of lawn bowls was recreated
using Distributed Interactive Audio Devices (DIADs), to create an interactive
musical experience in the form of a game. This paper details the design of the
underlying digital music system, some of the compositional and design
considerations, and the technical challenges involved. We discuss future
directions for our system and compositional method.},
 address = {Brisbane, Australia},
 author = {Oliver Bown and Sam Ferguson},
 booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
 doi = {10.5281/zenodo.1175998},
 isbn = {978-1-925455-13-7},
 issn = {2220-4806},
 pages = {371--372},
 publisher = {Queensland Conservatorium Griffith University},
 title = {A Musical Game of Bowls Using the DIADs},
 track = {Demonstrations},
 url = {http://www.nime.org/proceedings/2016/nime2016_paper0072.pdf},
 year = {2016}
}